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World of Warcraft, Pawn addon values

22 07 2008

  • Strength: .38 (.27)
  • MP5: 3.47 (2.5)
  • Attack Power: .14 (.19)
  • Spirit: .69 (.5)
  • +Healing: .63 (.46)
  • Intellect: 1.39 (1)
  • Spell Crit: 1.39 (1)
  • Blue Socket: 7.89 (7 +healing, 1 MP5)
  • Red Socket: 8.21 (13 +healing)
  • Yellow Socket: 8.58 (7 +healing, 3 INT)
  • Meta Socket: 21.65 (Insightful Earthstorm Diamond)
  • Laic, Survial Hunter. You’ll not that I don’t assign a value for +hit, with survial spec reaching the hit cap is relatively easy, so assigning a value would make it more likely that I exceed the cap, I tend to shoot for a balanced approach moving gear around to get the higher hit % while not sacrificing my pawn scores).
    • DPS - Max damage with little regard for mana regen.
    • Attack Power: .6 (.51)
    • Stamina: .12 (.1
    • Agility: 1.18 (1)
    • Intellect: 1.04 (.88)
    • Crit Rating: 1.04 (.88)
    • Haste Rating: 1.35 (1.14)
    • Blue Socket: 4.02 (3 AGI, 4 STA)
    • Red Socket: 7.11 (6 AGI)
    • Yellow Socket: 3.55 (3 AGI, 3 Hit)
    • Meta Socket: 19.22 (Relentless Earthstorm Diamond)
  • Regen - Emphasis on mana regen, good for grinding or situations where I may not be able to stop drink.
    • Attack Power: .55 (.51)
    • Stamina: .11 (.1
    • Agility: 1.08 (1)
    • Intellect: .95 (.88)
    • Crit Rating: .95 (.88)
    • Haste Rating: 1.23 (1.14)
    • MP5: 3.79 (3.5)
    • Blue Socket: 3.68 (3 AGI, 4 STA)
    • Red Socket: 6.5 (6 AGI)
    • Yellow Socket: 3.25 (3 AGI, 3 Hit)
    • Meta Socket: 18 (Relentless Earthstorm Diamond)
  • PVP - increased weight for STA and Resiliance. Decreased weigh on regen, but still has a value for MP5.
    • Attack Power: .52 (.51)
    • Stamina: .67 (.67)
    • Agility: 1.01 (1)
    • Intellect: .88 (.88)
    • Crit Rating: .89 (.88)
    • Haste Rating: 1.15 (1.14)
    • Resilience: 1.01 (1)
    • MP5: 2.53 (2.5)
    • Blue Socket: 5.73 (3 AGI, 4 STA)
    • Red Socket: 6.07 (6 AGI)
    • Yellow Socket: 5.37 (4 STA, 3 Crit)
    • Meta Socket: 17.14 (Powerful Earthstorm Diamond)
  • Sakuran, Combat Dagger Rogue. At least for the moment, WTB excuse to go back to subtlety.
    • DPS - Pretty much straight from the spreadsheet.
    • Strength: .69 (.57)
    • Stamina: . 12(.1)
    • Agility: 1.2 (1)
    • Attack Power: .69 (.57)
    • Crit Rating: .84 (.7)
    • Hit Rating: 1.17 (.97)
    • Expertise: 1.25 (1.12)
    • Blue Socket: 4.09 (3 AGI, 4 STA)
    • Red Socket: 8.22 (6 AGI)
    • Yellow Socket: 7.11 (3 AGI, 3 Hit)
    • Meta Socket: 19.43 (Relentless Earthstorm Diamond)
  • PVP - Same as Laic, higher weight for STA and Resilience.
    • Strength: .58 (.57)
    • Stamina: .68 (.67)
    • Agility: 1.02 (1)
    • Attack Power: .58 (.57)
    • Crit Rating: .72 (.7)
    • Hit Rating: .99 (.97)
    • Resiliance: 1.02 (1)
    • Blue Socket: 5.08 (3 AGI, 4 STA)
    • Red Socket: 7.00 (6 AGI)
    • Yellow Socket: 6.05 (3 AGI, 3 Hit)
    • Meta Socket: 17.29 (Powerful Earthstorm Diamond)
  • Zydari, Protection Paladin
    • DPS - a hard set to come up with, basically I took my start from the Tanking stats and removed anything that was exclusively defensive while retaining things that can result in damage dealt. This is not a retribution DPS scale, they favor much different stats.
    • Stamina: .81 (.67)
    • Intellect: 1.22 (1)
    • Expertise Rating: .61 (.5)
    • Mp5: 1.52 (1.25)
    • Spell Power: 1.04 (.86)
    • Block Rating: .91 (.75)
    • Spell Crit Rating: 1.22 (1)
    • Blue Socket: 7.41 (4 +Damage, 4 STA)
    • Red Socket: 7.29 (7 +Damage)
    • Yellow Socket: 7.82 (3 Spell Crit, 4 +Damage)
    • Meta Socket: 19.61 (Swift Starfire Diamond)
  • Tanking - These values are based on ones I found on the Pawn forums, haven’t seen a spreadsheet yet to give more precise values, but it works. Note that I’m not necessarily offering this as valid for a raid tank as all you want to focus on there is STA/Def/Block/+damage, but for 5 man grouping this should be better. The different ratings are based on the amount of avoidance you get per rating point, so block is the fastest way to get avoidance up, followed by Defense then dodge, and lastly Parry. Yes, Parry is better than Dodge, but for this exercise I’m ignoring it.
    • Stamina: .72 (.67)
    • Intellect: .54 (.5)
    • ExpertiseRating: 1.08 (1)
    • Mp/5: 1.08 (1)
    • ParryRating: .72 (.66)
    • DefenseRating: 1.08 (1)
    • DodgeRating: .85 (.78)
    • SpellPower: .93 (.86)
    • BlockRating: 2.04 (1.88)
    • BlockValue: .7 (.65)
    • Blue Socket: 6.51 (9 STA)
    • Red Socket: 6.6 (4 +damage, 4 STA)
    • Yellow Socket: 6.15 (3 Def, 4 STA)
    • Meta Socket: 13.02 (Powerful Earthstorm Diamond)
  • Healing - I ultimately plan to run 20/41/0 with Zydari, yes he won’t main-tank, but he’ll be fine as a 5 man tank and raid off tank, plus will be able to off-heal. I’m slightly favoring +Healing to +Spell Crit until such a time as my +healing exceeds 750.
    • Intellect: 1 (1)
    • Mp5: 2.5 (2.5)
    • Healing: .57 (.57)
    • Spell Crit Rating: .57 (.57)
    • Blue Socket: 6.48 (7 +Healing, 1 MP5)
    • Red Socket: 7.39 (13 +Healing)
    • Yellow Socket: 6.98 (7 +Healing, 3 INT)
    • Meta Socket: 17 (Insightful Earthstorm Diamond)

    Eventually I’ll come up with some for my Priest and other toons, but for now this is about it. Hope you enjoy it.

    categories Published under: Games


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